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Project bebyface is a series of tests I’ve been doing to find a fast pipeline for performance capture (Face and body) that we can use for our up and coming game Bebylon: Battle Royale.
Check out the previous tests for more info regarding the iPhone X capture process. (starting…
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Here are some tips & notes on how to add a custom hlsl shader, new lighting models, expressions, and global functions in Unreal Engine. Also included some quality of life tips to make iteration easier in UE4.
Disclaimer: These snippets are from our internal OneNote and meant for internal reference…
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We heavily rely on sublevels to compartmentalize the different zones in our game. Unfortunately, the default light baking functionality doesn’t really accommodate this as baking from a level invalidates the lighting for all sublevels, even if they’re turned off.
Surprisingly, selective lightbaking was pretty easy to add in (the feature was…
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I always grepped the source code or the DumpConsoleCommands console to find all the hidden UE4 console variables. Thanks to Nick Donaldson, I learned that there was a nice clean UI that UE4 exposed for this. Makes it really easy to set specific performance render config for different device…
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When using stereo instancing/multiview or the forward renderer, you can’t use screenposition or the stereo pass enum to determine whether you’re rendering the left eye or right eye.
Instead, in your material, you can use a custom node and return ResolvedView.StereoPassIndex to determine if you’re rendering left vs right eye.
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Discovered a new favorite shortcut: Shift+Alt+O anywhere in UE4 to open up a searchable asset picker from anywhere in UE4 instead of having to go to the Content Browser
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Enhanced “Senza Peso” VR mini opera released to consumer platforms (Vive via Steam, Oculus, Samsung Gear VR)
Interview with K&L co-founder Cory Strassburger on creative process for “Senza Peso”
We’re super excited to announce the release of a richer, more detailed edition of the celebrated “Senza Peso” VR mini-opera. It’s…
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GE Neuro has been updated and released on Steam for the Vive & the Oculus CV1
In gearing up to the release of Senza Peso, we wanted to also put out one of our other favorites: GE Neuro done in collaboration with GE & AMD. You can go to the store…
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At last Senza Peso has risen out of the DK2 ashes and resurrected through the lenses of CV1 & Vive! Today at the Toronto Film Festival POP exhibit peeps will experience the rebirth of what I’m calling Senza Peso 1.5 and within a few weeks the fully refreshed Senza 2.0 will…